![]() I was trying to improve the topology by making the quads flow a bit better, but some aren’t sliding as I’d expect. I am trying to increase the detail a bit by subdividing and I’m getting this weird issue where the new vertex seems to snap to the middle of the the x-axis. I did remove quite a bit of verts/edges though as I think I made a mess. I deleted the edges and used J and it seems to have fixed that problem. ![]() You might have made edges with F when there was a face there already and J to join by cutting the face should have been used. ![]()
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